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Stonehearth mods from workshop
Stonehearth mods from workshop





stonehearth mods from workshop

We'll be operating out of this for most of the tutorial. Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. Go ahead and create a new folder on your desktop and name 'arcanism'.

stonehearth mods from workshop

Now, extract the file and put it somewhere on your desktop, or anywhere you can access it easily. We can define workbench equivalents in the entity_data of the workbench.json file too. Navigate to your mods directory and rename stonehearth.smod into stonehearth.zip. These properties are used to define the effect that the crafter will play to drop the ingredients on top of the workbench, and an offset to positionate the ingredients once they're dropped and the produced items before the crafter picks them up. We add an alias for our job in our mod's manifest, as well as an alias for our job index, to use it for the mixinto: "aliases": For mods that have been released and work in the current stable or latest.

#STONEHEARTH MODS FROM WORKSHOP MOD#

We rename the files replacing herbalist with lamplighter. (Note: the only PvP mod I could find on Stonehearth's Steam Workshop is Hostile Hearthlings from modder WittyHorse.) Fire Elemental enemy class: 'Fire elementals burninating the countryside. Our most basic type of stone hearth has a mantel cap length of 20 by 2. We'll start by copying the herbalist job, for example (you can copy any other crafting job). We'll quickly go over them since the common parts have already been explained in another page and explain the features specific to crafting jobs. These are the steps to add a crafting job manually. We'll call it Lamplighter, they will craft fuel that will be used to light the lamps in the game (this example job comes from the Silent Woods mod).







Stonehearth mods from workshop